Call for Papers: The Game, a Gamified Tool for Teaching Scientific Writing in Engineering Students
DOI:
https://doi.org/10.37467/revhuman.v21.5067Palabras clave:
Academic writing, Gamification, Engineering, Platform, User Experience, UsabilityResumen
This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.
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