The introduction of video games in the museum content
De la intención al diseño de experiencias
DOI:
https://doi.org/10.37467/revhuman.v19.4927Keywords:
Interactivo, Museum, Video games, User-centered design, Museum visitorAbstract
In recent decades there has been a radical change in the concept of the museum towards the valorization of the experience as a way of acquiring knowledge. This change has generated an environment conducive to the entry of interactive digital installations that combine information and education with a playful perspective that often leads them to transfer elements and features of video games for a more attractive, immersive and memorable experience. The purpose of this article has been to redefine elements of video game design and its intersection with user-centered design for its application in the museum context.
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